Email Print Share
December 9, 2016

Augmented reality goes beyond Pokémon Go!


Lions, tigers and Bulbasaurs (oh my)! Go beyond Pokemon Go and explore some of the latest NSF-funded research to augment our senses with computer-generated graphics. Augmented reality integrates “spatially registered” media with our real-world view of the environment. Researchers at Georgia Tech are building tools to enable non-technologists to more easily mix real and virtual elements to create augmented reality environments for all sorts of purposes, from entertainment to industry to medicine, and much more.

And remember, NSF-funded research was instrumental in making smartphones—and their games and other apps—possible: multi-touch screens, lithium ion batteries, computer graphics, digital signal processing, CAD used in designing silicon chips, wireless communication research that led to advances in 3G, 4G, LTE and Wi-Fi, and more. If you can’t imagine life without a mobile phone, you can’t imagine life without NSF-funded research.

Original air date: December 9, 2016

Credit: NSF


Images and other media in the National Science Foundation Multimedia Gallery are available for use in print and electronic material by NSF employees, members of the media, university staff, teachers and the general public. All media in the gallery are intended for personal, educational and nonprofit/non-commercial use only.

Videos credited to the National Science Foundation, an agency of the U.S. Government, may be distributed freely. However, some materials within the videos may be copyrighted. If you would like to use portions of NSF-produced programs in another product, please contact the Video Team in the Office of Legislative and Public Affairs at the National Science Foundation.

Additional information about general usage can be found in Conditions.